This one was one of the most challenging and difficult materials I have worked so far in Substance Designer. The goal was to create a Large and Small Intestine material procedurally. I also created one more material for the background for both the Intestines.
The Intestines can easily be edited and changed with the help of spline nodes. This was my first time using the spline nodes and it saved a lot of time without sculpting or scan data. I pushed through and tried to make this as realistic and disgusting as possible using just nodes.
The project was focused on biological and horror textures for game or VFX use.